After a while without posting models, here is the last one. It's my version of Sackboy, the main character in MediaMolecule's first game, "LittleBigPlanet". The way it's made makes it easy to just drop a texture underneath the stitches and AO and it works with just some minor tweaks.
Edit: As a fellow polycounter suggested, here are some screenshots with lights and some poses.
Friday, September 26, 2008
lowpoly sackboy
scribbled by Raistlin 0 comments
Sunday, September 14, 2008
Spore: Is piracy justified?
As many I have been eagerly awaiting Will Wright's new game, "Spore". Since its unveiling at GDC 2005 the media has been buzzing all over each new bit of information about it. Curious, because the "unveiling" itself was 30 minutes long and it only seemed to scratch the ear of the beast.
It was, without a doubt, the most ambicious videogame I have ever heard of.
(I am considering those games I believe will be finished, not some newbie Wow-killers or anything ridiculous as that. Those don't usually leave a sheet of paper or a couple of text documents.)
Then, the Creator Creator demo came out and amazed a huge amount of people due to the weirdness of some characters, the likeness to other well-known ones or even the insane amout of Spore-made penis monsters. The term "Sporn" was coined around these few days. Maxis must be having a blast trying to stop those from populating the other players' galaxies.
Then I had the luck of being in the portuguese lauch of the game but I don't usually pay more than 30€ for a game so I didn't buy it. I'll save my speech on game prices for some other time. Anyway, I have been talking to some people who bought it and reading online reviews and checking Amazon and this was what I found:
I tried to understand why this was happening. While some people were raving about it, a whopping lot of people were giving it negative reviews.
Well, it seems the copy protection sistem included with the game is really, really agressive. You have to connect to the internet during instalation and you only have the permission to install it 3 times. 3. You paid full price for a game that will evaporate rather quickly.
Some people are defending that you should buy the game if you really want it and then download a copy without those protections and play it as you wish. Other people are saying they should simply boycott it and leave it in the shelves. The most otpimistic say you should buy the game, don't open it and then return it saying the reason is the horrible copy-protection system.
These measures are making me think twice about buying the game, even when it gets to the 30€ price tag which is a pity, I wanted this game to have the success I believe it deserves. Why couldn't this happen with the next WWII shooter?
These are sad times.
The people who atually buy the products still have the "YOU WOULDN'T STEAL A CAR" ad thrown in their faces when they try to play their movies or go to the movies and gamers have measures that stop them from playing the games they bought or even slowly destroy theyr machines. Remember Starforce? Excuse me while I throw up, I shouldn't have thought of it after eating.
[edit:] These polls say a bit more about DRM than I did. If you want to know more about this subject, check this out.
scribbled by Raistlin 3 comments
Labels: Game Aesthetics