Monday, June 30, 2008

Chapter 3 ends


After not having an internet connection for a while, I'm back. Not only that, I'm back home again!

Now it's time to refine the work I started during the course to the point where I feel totally confident with it. I restarted a few things and I focused more on some other ones but now I have to get it all done and show it to the world. That's why I need to look into making a simple gallery website with my contacts on it.
In fact it's what I'll do now. Brook Green Hotel is getting some overlays.

In other news, Diablo III was confirmed and it looks absolutely stunning.

Wednesday, June 11, 2008

Dark Age 2.0


My internet connection at home is gone so bare with me for a couple of weeks, ok? Sorry everyone.

Quick summary of the last days:
-Light mapping
-Moderation on Normal Maps
-Parallax Maps
-Modular sets
-Environment Mapping
-Trip to Blitz Games
-Conversation with the Technical Art Director from Ninja Theory

I have to go now, take care.

Sunday, June 1, 2008

Persian props




week 3

(real-life pixelart in Manhattan)

I am aware I didn't show the second week's progress and the reason is I decided to remake the model and I have been doing it in my short free time since then.

This week was different from the last. If I said last week was intensive, this one was insane. First day was a bank holiday, second one was a day full of theory about a lot of things and a briefing for the next three days.

The goal was to make one or two items that could be in a Prince of Persia game, mostly Sands of Time. We had a list of about twenty differend objects we could do. I am also here to train myself to work under strict timelines, so I chose to make three objects. I am proud of what I have achieved.

The images in the next post represent those three days. (This is so I can have a separate tag for "Gallery" for clarity's sake)