I recently finished another model for my portfolio and while trying out some things I came up with something that helped me a lot and some of you guys might not know yet. It's not groundbreaking but it helped me to speed along the texturing part smoothly.
As some of you may know Zbrush has a plugin that allows you to project textures directly on your model (as long as you have layed out the UVs beforehand) and that is done using ZAppLink, which connects Zbrush to your image editing program of choice. Mine is Photoshop.
So subdivide your model until you have enough density (35.000 tris was more than enough on this case). Some of your model's definition will be lost because smoothing causes it to be a lot more rounded.You don't even have to save your subdivided, unaltered model. After all, the model you're texturing is the one you already had in the first place.
Of course there's a lot of work to do in Photoshop after this is done but hopefully it helps those who find it hard to start texturing. I used about six main projections and a couple of small ones for the whole head.
Good texturing!
(The reference pictures come from 3d.sk)