Wednesday, October 22, 2008

Bad PR stunt is Best PR stunt?


A few days ago most gaming journalism websites were quick at reporting the news that LittleBigPlanet was going to be delayed because of the lyrics in one of the game's songs. Apparently it includes two quotes from the Qu'ran and doing so is offensive to those of Islamic faith.

This has lead Sony to retrieve all of the game's copies in order to replace them with "fixed" copies which don't feature said song. Not only that, it enraged most people who have preordered it, except muslim people, though.

While the corniest gaming websites were busy writing articles with titles like "Is LittleBigPlanet doomed?" gaming forums all over were flooded with threads where users started discussing religious matters. News websites and broadcasts have been mentioning this all around the globe.

Now, guys like Phil Harrison agree with Sony and say replacing the game was the best decision they could have made.

I have followed a few of those discussions and some of those were actually good. Though we might have been lead to believe it, not every gaming website is filled with hate-consumed tenage trolls.

What do I think about this? First of all I don't think recalling all of the game's copies is a good idea for several reasons. A patch that cut access to the song should suffice.

There are people who defend this is not enough and say that the people who don't have their consoles connected to the internet wouldn't "benefit from this correction to the game". Why would someone buy this game if they don't have their consoles connected to the internet? It is a major part of the game.

Well, even though I wish MediaMolecule the best of luck and believe their intentions are good, this sounds like too much luck to be just an innocent mistake. Because of this the game had a gigantic amount of free exposure and loads of people who didn't know this game was coming got to see bits of gameplay during primetime.


It seems like a trend like this could show up anytime:

1. Include something offensive in your game
2. Remove it due to pressure from the media
3. ????
4. Profit!

Monday, October 6, 2008

inérciaDemoparty2005 in 2008 report

Well well here we are again! InérciaDemoparty was a blast and hopefully this post will prove it.


I left my house at about 13:00 or so in order to meet zeroshift in Lisbon so we could do some finishing touches on the demo we were doing for Inércia. The sideways head-bobbing animation was born here to much enthusiasm.

The trip lasted longer than I expected. We left later than we had planned (21:00?) and made a detour to pick up another scener and some pizzas, plus another stop for caffeine. We had plenty to talk about for the whole tour.

We got lost inside Porto while looking for two things at the same time: inércia and a bathroom.

At about 4:00 we got to the partyplace. Khozmic, Filami and Kazuya started finishing their demo and just wouldn't stop for anything so that got me curious. It looked great.


Didn't sleep in that first night because I would regret it later.

The next day came rather quickly, along with a lot of extra sceners. We had lunch at a Pizza Hut (I see a pattern here) followed by the afternoon activities.

The first one was the GameDev-PT Show & Tell, a really interesting idea that worked well. Several members from GameDev-PT organized themselves and showed work they had done and thought it was interesting to everyone. It really was.


Afterwards it was time for a Blender introduction workshop by zeroshift. It's a really interesting program and I was there to see its features. It's free so check it out.

After a McDonald's fueled dinner (I hate it but the idea of eating pizza for the third time in a row was bothering me more than those things) we got back to the partyplace and after a -traditional- delay the compos started.


The first one was the combined graphics compo, where my image was so confusing it crashed ps' Mac. Next, the music compo. I did an all-nighter the night before and the low lights and soothing songs made me regret it a bit.

Demo compo time, the moment we were all waiting for.

There were five productions. First up was vs* with a Processing demo that was nice though a little too procedural-looking for my taste. Next it was Jae's turn with a GP2X demo, one of the shortest I have ever seen but it was enjoyable. After that was Khozmic, Filami and Kazuya's time to shine with their demo. It looked really great but for some reason it ran rather slowly on EviL's laptop.

...and this was it. After following the demoscene for a while this was the time to see the first demo I ever worked on grace the bigscreen. The crowd was surprised by the name (and I was surprised they didn't know it yet) and a bit later they were laughing really loud, which lasted through the demo as new scenes were being shown.

I was really proud of it.


Then, a really stylish animation by Kamikaze_Tutor (dude, sometimes I don't know wich nickname to use) was shown. I like it a lot.

A while later it was time to sleep.


5 hours later I woke up. Once again sleeping on the ground didn't make my back hurt at all. I think sleeping at demoparties regenerates me a lot more than sleeping under "normal" conditions.


Healthy conversations, breakfasts and some demos later, the results were announced. Zeroshift won the combined graphics compo, there were no awards given on the music compo and on the demo compo our demo won first place! Here it is!

Packed, took a picture and got back. It was quicker this time.



I slept from 24:00 to 12:00 today. I'm ready for the next one!

Friday, October 3, 2008

...and don't forget to come to inérciaDemoparty 2008!


I am pleased to announce that inérciaDemoparty is back and its recent edition starts today! And it will be the first time I have something up my sleeve. I'll be entering in at least two compos, one being the demo one (finally!). More info here.

I'll tell you all when I get back.